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Rimworld rooms
Rimworld rooms







Wood sculptures (if you live in a dense forest) Stone sculptures (they take a lot of work, too, but if you live in a mountaineous map…) Huge fields, day-around cook duty, sell fine meals Organ trade (massive tribal raids! Don’t play peaceful mode). smokeleaf joints, as you don’t need neutroanime that you cannot source locally) Have someone practice firing at a certain spot in wall, and have your constructor simultaneously repair the wall from the other side. Ideas for training constructors without consuming resources: For reducing dirt, you should have a cheap floor under the door though. Wall materials, or floor materials under door, are irrelevant. An animal bed (barn) does not have an associated thought, nor do kitchens, tombs, workshops, laboratories etc. Instead of a rec room, you could go for a medical bed (hospital), a table (dining room), or a bed (bedroom or prison), but the horseshoe pin only takes one floor tile. If they have a "slightly impressive rec room" thought and they do rec activity in a wondrous room, the "slightly impressive rec room" 24-hour timeout gets recharged instead of giving them a new "wondrous rec room" thought. Make sure the pawn does not have an existing "rec room" thought from some other room, when you finish building the wondrous room. Make sure you build the horseshoes pin last, and keep your pawns away from any other recreation room as well, until the room attains the “wondrous” status. Make sure the horseshoes pin is the only remaining form of entertainment available. there’s space to stand at least 5 tiles away from it). Make sure the horseshoes pin is far away enough from at least one of the walls (i.e. As far as I know, it does not matter where in the room everything is. Or make sure you employ a meticulous cleaning slave. Surround the room with liberal amounts of any kind of floor you like, including concrete, to minimize the amount of dirt carried in. The impressiveness score must be a tiny bit above 240 in order to get the wondrous rating. Dirt reduces beauty, which may cause the room to be knocked down a step in impressiveness. A level 20 constructor will make most chairs “good”, maybe one in every hundred were only “normal”. 228 silver dining chairs (cost: 102600 silver)Īt $1 per silver, the cost of this build comes to 118100 silver.Īll chairs were at least “good” quality. 220 silver floor tiles (cost: 15400 silver) One silver horseshoes pin (cost: 100 silver) Room size 229 interior squares (roughly square shape I had 15×15 + 6 extra spots − 2 support pillars inside the room) 1 golden horseshoes pin (cost: 100 gold)Īt $11 per gold and $1 per silver, the cost of this build comes to 184870 silver.įor a pure silver-based budget, I found the following: 143 silver dining chairs (cost: 64350 silver) Of course to acquire that amount of gold you need to at least bribe Randy… At $11 per gold, the cost of this build comes to 342650 silver.įor a mixed gold-and-silver budget, I found the following: This causes the room to count as “rec room”, needed for the thought.

#Rimworld rooms full

This means the room will be full of chairs except for three spots. Chairs of any kind do not reduce space, a vital component in impressiveness.

rimworld rooms

Masterclass constructor, so that each built item is at least “good”. Floor material: Any will do, including concrete, as long as there is a floor. You will need 2×8 + 2×9 walls, some of which can be doors. Wall materials: Any will do, including wood. So far the best recipe I have found, in terms of labor, is the following ( gold-based budget): The actual amount depends on the other factors. But the amount of wealth you must put into it seems to be in 50k-150k range. Floor material under doors does not matter.īased on my short test I don’t have a minmaxed theory for a wonderously impressive room yet. Conversely, masterwork sculptures generate impressiveness even if they are made of stone. Even awful sculptures (negative beauty) can generate impressiveness, if they are made of expensive materials. Sterile tiles increase the cleanliness, but the added cleanness factor does not have as high effect to impressiveness as does the beauty & wealth of silver tiles. Gold-plating the floors is a much faster way to gain impressiveness, but it also gets really expensive really quick. ­- Silver-plating your floors will boost the impressiveness a great deal, but it is not enough by itself. There is a balance point and it seems to be around 100~120 space. In fact, a huge room that is entirely golden-floored is less impressive than a smaller room that is golden-floored. Simply increasing the room size does not give more impressiveness. I was unable to validate the formula on that page versus Beta19, but here are some of my findings:







Rimworld rooms